from what I can see Blitz does no optimization at all!!!
I was amazed to find that constants are not precalculated!!!
ie. x = 34 + 67
produces asm:
move.l #34,d0
move.l #67,d1
add.l d0,d1
move.l d1,addr x
34 + 67 should be calculated at run time - I couldn't believe this
one. I mean leaving them to be calculated by the compiler makes it
more readable - you can see how you got that value (doesnt happen)
should be:
move.l #101,addr x
I am writing a shoot'emup game - fairly developed and I
have spent ages finding better algorithms etc to make it run fine
on a 2000, I use a 1200. (and succeeded)
But now I have started converting the crucial routines
to asm because by doing my own optimisation I can speed it up
at least to twice as fast!!(I was giving blitz more credit before)
Also there is no reuse of registers - even if the variable is in
the cpu it is reloaded every time it is needed. :(
Even so these optimisations can be easily fixed when
they get around to it. Maybe thats what they're doing now ?
But Blitz is still a great language to develop in, no
questions about that.
Brett Johansen
---
current project: AtomHead (horizontal shootemup) %50
From lojal@spit.fipnet.fiSun Sep 3 22:30:04 1995
Date: Fri, 7 Apr 95 09:34:54 EET
From: Lauri Ojansivu <lojal@spit.fipnet.fi>
To: blitz-list@helsinki.fi
Subject: ELMORE INCLIB Registration?
In the beginning of 1995 (or late '94) I ordered Elmore's inclib (BUM7),
sending money, disk etc. for registration, but I have received nothing yet.. same goes for Jarmo Kajonlinna (jarmo@eden.fipnet.fi) who also ordered it. If you know where I could find him (e-mail/snailmail) please tell me?
-Lare (Lauri Ojansivu, lojal@spit.fipnet.fi)
--
Lauri Ojansivu <lojal@spit.fipnet.fi>
From sis3147@sis.port.ac.ukSun Sep 3 22:30:04 1995
Date: Fri, 7 Apr 1995 11:52:14 +0100 (BST)
From: Big Will Riker <sis3147@sis.port.ac.uk>
To: blitzlist <blitz-list@helsinki.fi>
Subject: RE: TrackDisk library
Yeah, FormatTrack does not work. I have not fixed it as I
thought that nobody used this library, but I'll fix it in the
My name is Tony Ross. I am a registered owner of Blitz1 and ][ and
it is my understanding that there is a BBS in the U.S. for Blitz. What is it?
Also , I tried to FTP and Telnet helsinki.fi & ftp.helsinki.fi and didn't see
anything about Blitz. Is there a way to participate in the I-net discussions
about Blitz? Thanx... BTW.. My address is TRoss@cup.portal.com
again thanx
Tony
From djd@maths.bath.ac.ukSun Sep 3 22:30:06 1995
Date: Mon, 24 Apr 1995 10:23:17 +0300
From: D J Densley <djd@maths.bath.ac.uk>
To: blitz-list@helsinki.fi
Subject: C=
Hi all,
What have people heard ? I got this off the futurenet pages ...
>NO SALE!
>
>At the auction, held in New York on 20th April, all bids apart from the initial>Escom one were deemed invalid. Effectively, the whole sale collpsed in farce.
>
>As we understand it, the Escom bid will be put before the US courts today, but >it is unlikely that this will be ratified.
>
>More complete news, as soon as we get it.
>
So whats up?
Dan
---
From J.VALKS@hsbos.nlSun Sep 3 22:30:06 1995
Date: Mon, 24 Apr 1995 07:54:35 GMT-1DFT
From: Jurgen Valks <J.VALKS@hsbos.nl>
To: Blitz-list@helsinki.fi
Subject: Re: C=
# ESCOM ??!!... PowerPC ????!!!!... What's next...Windows NT ???!!!
#
# well.. better than nothing (i hope)
I think it won't be nothing, I read the interview with the Escom
boss, and almost every question about the future of the Amiga is
answered with Offcourse, offcourse, ja ja. I think they rip the
hardware and put it in their lousy PC's..
# in a serious way.. i think it's going to be better (but
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From: TRoss@cup.portal.com
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Subject: subscribe
Lines: 1
Date: Sun, 7 May 95 14:27:06 PDT
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From acid@iconz.co.nzSun Sep 3 22:30:09 1995
Date: Mon, 8 May 1995 05:40:04 +1200 (NZST)
From: Simon or Mark <acid@iconz.co.nz>
To: Philipp Lonke <phips@scout.rhein-main.de>
Cc: blitz-list@helsinki.fi
Subject: Re: Include-XInclude problem
On Sat, 6 May 1995, Philipp Lonke wrote:
> Hi there,
>
> I am just using the developper disk 1 with the system includes and
> having some troubles with it ;(
>
> I wrote a program that loaded some of the includes like this:
>
> ------ cut ---------
>
> INCDIR "includes:" ; that's where they are
>
> XINCLUDE exec/types.bb2
> XINCLUDE "intuition/intuitionbase.bb2" ; in quotes because it's
> ; also a BB2-Keyword ;)
> XINCLUDE intuition/intuition.bb2
>
> ...
>
> ------- end ---------
>
> and all I get is wether the message "Garbage at end of line" or
> "include could not be loaded".
>
> How to get it to work?
I think the Includes need to be tokenised, not just ascii. You may have
to load the includes into Blitz, and re-save them to tokenise them.
Mark
From acid@iconz.co.nzSun Sep 3 22:30:09 1995
Date: Mon, 8 May 1995 16:45:47 +1200 (NZST)
From: Simon or Mark <acid@iconz.co.nz>
To: blitz list <blitz-list@helsinki.fi>
Subject: Bouncing German Mail Masters...
Who is Post Master <POSTMASTER@Refugium.gun.de> and why do all my posts
to the blitzlist get bounced back to me???????????
>
> - ihr Prometheus-Mailbox-System
>
Yeh, great stuff indeed...
From tjstone@netshop.netSun Sep 3 22:30:09 1995
Date: Mon, 8 May 1995 07:46:38 -47900
From: The Crow <tjstone@netshop.net>
To: blitz-list@cc.helsinki.fi
Subject: Thanks for scroll example, but ...
>> Brett,
>>
>> Thanks for taking the time to send me a map block scroll example.
>>
>> I'm afraid though that it doesn't really help me too much.
>>
>> - This is a good horizontal scroll example (which to some degree I am
>> familiar with). I also understand how to do a vertical scroll
>> routine. My problem is trying to write a horizontal/vertical
>> scroll routine where I can change quickly from scrolling left/right to
>> up/down.
>>
>> I REALLY NEED this routine since it is a key part of my intended game's
>> "engine". I can't really do to much without it since I am trying to write
>> a small demo to ensure that what I want to do is feasible.
>>
>> Can you still help me on this, or should I try the Blitz-list again?
>
> I have an example of scrolling left or right in the same game that I
> wrote last year, I have also wrote up and down. However I
> don't know about combining both. If you only want to scroll
> 4 ways it shouldn't be too hard! :-)
> I was trying to make an 8 way scroller but I started writing a
> side on shootem-up (ATOMHEAD), and so I stopped.
>
> You could do it with a large bitmap, 640x512, and use the same
> scrolling techniques sort of separately, depending on which
> way you want to scroll? Could waste memory though... Umm..
> Ask the list, I'll have a think about it...
>
> Brett.
Can anyone help me on this? I cant believe all Blitz games have been only
left/right or up/down scrollers.
Thanks
Tom
From mmmakela@cc.helsinki.fiSun Sep 3 22:30:09 1995
Date: Mon, 8 May 1995 18:43:03 +0300 (EET DST)
From: Mikko Makela <mmmakela@cc.helsinki.fi>
To: blitz-list@helsinki.fi
Subject: Thanks for scroll example, but ... (fwd)
help (this is here only for testing purposes)
Forwarded message:
> Can anyone help me on this? I cant believe all Blitz games have been only
> left/right or up/down scrollers.
>
Well, if I remember rigth, there is one game made by Acid (Mark ?)
in the aminet, which scrolls to all directions, and what`s more,
the source is scrolled on the screen when beginning the game.
Sorry, I don`t remember the name rigth now, but maybe someone else
can tell it (assuming I`m rigth about the game).
-Mikko
From phips@scout.rhein-main.deSun Sep 3 22:30:09 1995
Date: Mon, 8 May 95 19:02:27 CET
From: Philipp Lonke <phips@scout.rhein-main.de>
To: blitz-list@helsinki.fi
Subject: Re: Bouncing German Mail Masters...
Hi Simon, you wrote in <Pine.SUN.3.91.950508164355.16439A-100000@iconz.co.nz> on May 8:
> Who is Post Master <POSTMASTER@Refugium.gun.de> and why do all my posts
> to the blitzlist get bounced back to me???????????
>
> >
> > - ihr Prometheus-Mailbox-System
> >
>
> Yeh, great stuff indeed...
I wrote to the Sysop of this box to take a look at this and to
unsubscribe this user who is not existant.
--
Philipp Lonke * phips@scout.rhein-main.de * postal adress on demand
"Lehrerkommödie: Die Armut der Lehrer, während die Staaten Unsummen für
die Wehrmacht hinauswerfen. Da sie nur Lehrer für 600 DM sich leisten
können, bleiben die Völker so dumm, daß sie sich Kriege für 60
The job will be deleted in several days if the problem is not corrected.
If you care to kill the job, execute the following command:
uustat -kcomlinka6a2b
Sincerely,
cristal!uucp
#############################################
##### Data File: ############################
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From: James Savage <James.Savage@gothsoft.centron.com>
Date: 06 May 95 14:56:09 +0000
Subject: 3d cube
Message-ID: <712_9505061648@centron.com>
Organization: CC-NET BBS
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Hullo there mfc@xanum.uam.mx,
On 6 May 95 you murmered to All about the gothic subject of '3d cube', and I
was just thinking...
> when i run this, i get the "Software error - task held ...."
> without any Blitz error message. The Guru number is:
> 00000003.0000DE30
>
> I tested this program in Blitz Basic 2 V1.7 ; the runtime
> error debugger was activated with autorun and interrupt
> checking; and without any aditional libraries. My computer
> is an Amiga 500, 1MbChip, 1 drive, OS 1.3
That guru is an address error. Its caused by attempting to read or write a word
or longword that is at an uneven address. It only occurs on 68000 or 68010, so
it might not be Blitz or your code.
Catch you on the dark side...
James founder of GOTHSOFT DEVELOPMENTS and ////\oo/\\\\ net.goth
... If rabbit's feet are so lucky, what happened to the rabbit???
The job will be deleted in several days if the problem is not corrected.
If you care to kill the job, execute the following command:
uustat -kcomlinka6a2c
Sincerely,
cristal!uucp
#############################################
##### Data File: ############################
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My graphics artist is drawing the map tiles for our
side-on-shootemup. We have struck a few problems!
PROBLEM 1:
The RI map editor (I think that is it - sorry guys :-))
only works on the 1200 and my graphics man only has a 2000!
PROBLEM 2:
Does anybody know of a map editor that allows you to
edit the tiles and place them all in the one package.
I know this is a pretty big ask.
SOLUTION 1:
I write all this stuff myself!
Not super keen to do this, basically a simple editor
that works in the game itself not separate.
SOLUTION 2:
Find stuff already made on the net, and use it.
Any ideas
Brett Johansen.
From cca93057@sun1.bham.ac.ukSun Sep 3 22:30:10 1995
Date: Tue, 9 May 1995 09:17:26 +0100
From: MO Tiffany <cca93057@sun1.bham.ac.uk>
To: blitz-list@helsinki.fi
Subject: Re: wbwidth & wbheight
> I,ve just run into a weird problem concerning wbwidth & wbheight. For
> some reason they are suddenly returning the wrong sizes for my workbench
> screens for example my wbench is set for 676 width and 467 height and WBwidth
> returns 640 &WBheight returns 400. I haven't ever had any sort of problem
> with these commmands before so I'm trying to figure out how to rectify
> the situation. I am using V1.9 on an a4000/040 plus I recently used Moned3
> to change the position of my DBLntsc Screens so they are centered properly.
> I'm not sure if this could be the problem so if any of you GURU's know the
> deal I'd be greatful for any help.
I bumped into this one some time ago , its quite easy to get round, but because
by Amigas dead at the mo, i cant give you any exact code...
BUT - I`ll try and do it off the top of my head.
NB: full newtypes are in amigalibs.res, or can be convertted from the RKMs
You need .Screen
function.w WBW
WBToScreen 0
*s.Screen=peek.l(addr Screen (0))
function return *s\width
end function
and replace width with height for WBH. Thats something like it, but as i said, i cant say for sure, or even that this code is good (havent touched Blitz for about 6 weeks now!)
Ive just put a nice ListView gadget into my current program, with " Add " "Delete" buttons positioned underneath.
Everthing went well until i came to put in the 'Delete' code. I realised that when you clicked on a ListView gadget the item under the mouse is highlight then un-highlighted when you press and release the mouse button.
Is it possible for the item to remain highlighted until the user selects another item or clicks again? This means you can see exactly what item you
are deleting.
~Paul~
From ronaldo@duncan.xs4all.nlSun Sep 3 22:30:11 1995
Date: 15 May 95 20:41:48 -0100
From: Ronald Kuiper <ronaldo@duncan.xs4all.nl>
To: blitz-list@helsinki.fi
Subject: Arexx
Hello Josh!
On 13 May 95 you wrote:
> Does anyone have some code for adding an Arexx port to a Blitz
> program? I've played with it some, but have had little success...
From sueec@westminster.ac.ukSun Sep 3 22:30:11 1995
Date: Tue, 16 May 1995 11:20:11 +0100 (BST)
From: Ricky Clarke <sueec@westminster.ac.uk>
To: blitz-list@helsinki.fi
Subject: RE: Forgotton Promises...
It was me who asked for the `IconToShape` command...
Thanks for taking the time to write it. My email address is `sueec@wmin.ac.uk`, or `sueec@westminster.ac.uk`. But then you probably knew that didn`t you? x;-)
Thanks again,
Ricky J. Clarke
From davids@mech.gla.ac.ukSun Sep 3 22:30:11 1995
Date: Tue, 16 May 1995 12:05:49 +0100
From: David Shaw <davids@mech.gla.ac.uk>
To: blitz-list@helsinki.fi
Subject: Executables Guru
Does anyone know why when I create an executable of the GTB progam on BUM 7
it gurus when I try to run it?.
I've copied the fonts to the font dir, and cd into the source dir before I
create it. If I select compile & run the program works fine except for the
bugs in it.
I've come across this before with some other programs and can't fine the
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From: "Richard T. Elmore" <relmore@silver.sdsmt.edu>
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Date: Mon, 22 May 1995 07:29:41 -0600 (MDT)
From: "Richard T. Elmore" <relmore@silver.sdsmt.edu>
Now Available: "TeleTerm" Terminal program Version 2.0
FTP as comm/term/teleterm20.lha
Also Available: "Ooze" ECS/AGA Version 2...
FTP as game/think/oozeaga2u.lha or game/think/oozeecs2u.lha
or at 1:119/88 or 916-893-8079
From postmaster@CALUMET.YORKU.CASun Sep 3 22:30:15 1995
Date: Fri, 26 May 95 7:31:57 -500
From: Mail Delivery System <postmaster@CALUMET.YORKU.CA>
To: blitz-list-owner@cc.helsinki.fi
Subject: Delivery failure notification
With reference to your message with the subject:
"Re: Am I moaning or not?"
One or more addresses in your message have failed with the following
responses from the mail transport system:
<ZHUNT@Calumet.Yorku.Ca>
User 'ZHUNT' is not authorised to use mail.
If the problem with your message was an incorrect address for a
recipient at Calumet.YorkU.Ca, you can search for a user at
Calumet.YorkU.Ca by sending email to:
maiser@calumet.yorku.ca
with the following as the body of the message
LOOKUP <string>
- Returns a list of users at this address who match
the string you supply. The string may contain * and
? wildcard characters. Do NOT include the < > in your
LOOKUP request.
<string> should be the persons userid only. For example
to search for Pat Rogers, your message might include the
following:
lookup *pat*
lookup *rog*
Do _NOT_ use eMail addresses in lookup commands
(ie: don't do a - lookup progers@calumet.yorku.ca)
If the above error is a "File creation error delivering to 'recipient'"
it is possible that the recipient has exceeded their email disk quota.
If this is the cause of the error, the recipient will not be able
to receive any email until they free up some space by deleting
some of their email.
If you require assistance, please mail postmaster@CALUMET.YORKU.CA.
Virtually Yours,
The Calumet Postmaster
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Date: Fri, 26 May 1995 11:25:39 +0100
From: MO Tiffany <cca93057@sun1.bham.ac.uk>
Message-Id: <9505261025.AA10605@sun1.bham.ac.uk>
To: blitz-list@helsinki.fi
Subject: Re: Am I moaning or not?
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> > With some of the commands why not make sure the are totally bug free
> > before releasing them and causing everyone some greif, as when you
> > complie and rum some programs they like crash as the command is a bit
> > buggy on that machine Richard Elmores Space$ command does not like the
> > 500+.
>
> 1) While I agree that every effort should be made to ensure that
> commands are pretty bug free, 100% error free? This is impossible.
> You cannot prove any piece of software to be bug free. Read
> up on Halting theory to find out why.
>
> 2)500+ Spaces? Why?
>
No - the Space$ command throws a wobbly on pre wb2.1 (i think). It certainly
doesnt work on 1.3 machines. Its a bug i kinda menat to report, but sorta
got forgotten (i discovered the problem whilst on one of my 'holidays' from
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